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Aphorisms on Computers in Classrooms (1)
by Steve Talbott (2)
[I have, in the following aphorisms, attempted to digest many of the past NetFuture articles on computers and primary education -- along with some current reflections on the topic -- into a series of brief, provocative statements. The hope is that they may stimulate discussion among school board members, parents, and teachers. Not all of these statements are my own; some originated, for example, with Lowell Monke or Edward Miller, who have written in, or been quoted in, NetFuture.]
Lack of
information has not been the bottleneck in education for decades, or even
centuries. Rather, the task for the teacher is to take the infinitesimal slice
of available information that can actually be used in the classroom and find
some way to bring students into living connection with it.
The single
thing children suffer from most in today's society is the lack of close
relationships with caring adult mentors.
Given how many
hours a day children pursue mediated experience through cinema screens,
television screens, and video game screens, it hardly makes sense to add a
computer screen to the mix while saying reassuringly, "Let's make sure the
children use it in a balanced way".
Computer labs
have been displacing art, music, craft, and physical education classes. Does
anyone pretend to have shown that the exchange is beneficial?
Money going
toward computers could have been used for reducing class size.
The huge
amounts of time teachers are having to spend learning to adapt their curriculum
to the computer and themselves to the latest software could have been devoted to
a livelier understanding of the subjects they teach.
Children, whose
developing bodies need vigorous and varied physical activity, already spend too
much sedentary time in cars, classrooms, and in front of televisions,
contributing to an epidemic of obesity, among other things.
The claim that
computers can stimulate kids, if true, should lead us to reflect on their value for an
already over-stimulated and hyperactive generation.
The quality of
kids' play is correlated with their later cognitive, aesthetic, and social
skills. There is no demonstrated connection between these skills and early
computer use.
Studies (by
Louise Chawla and others) have shown that naturalists, ecologists, and
environmental activists, together with teachers in these fields, have had, more
than most people, childhood experiences in wild places with adult mentors.
If it's
impossible to love mankind without loving the people around you, it's also
impossible for computer-wielding children to love the Amazon rain forest,
African wildlife, and the environment in general without learning to love the
bits of nature immediately around them in yard, street, and park.
Children are
more and more subject to artificial, disconnected, and chaotic environments,
making it hard for them to find a stable ground for their lives in the world --
as illustrated by the boy who was taken to the aquarium and then asked, "Is this
real reality or virtual reality?"
Internet-based
multicultural programs in our schools are often more a celebration of electronic
monoculture triumphant than of the invisible local cultures that technology is
so efficiently marginalizing.
Literacy
depends much more deeply upon the child's powers of attention, language-use
skills, imagination, and questioning strategies than it does on the
alphabet-sound and word drills computers are so often used for. We can
reasonably ask whether the drills weaken the more fundamental capacities
For most people the computer, whether inside the classroom or outside, stands as
an image of the human mind. But, for all its increasing presence in the lives
of children, it presents an extremely one-sided, limiting, and distorted image
of the mind
Using the computer without understanding it encourages children to defer to it
inappropriately, as when many say the computer never makes mistakes and is
therefore more authoritative than their teacher.
Teaching the
principles of computation, in any full sense, is best deferred until secondary
school.
Secondary
schools are widely failing in their responsibility to teach students about
digital technologies. They substitute computer use and online experience for an
understanding of the technology
Parents pushing
for computer use in schools are often driven by fears for their child's
employability and by an undue respect for the computer as a glamorous emblem of
technical expertise.
Pressure to use
computers in the classroom comes from the massively funded marketing arms of
high-tech corporations, who are perfectly happy for the public educational
system to condition the interests and buying habits of their future customers
and oversee the vocational training of their future employees.
Elementary
schools should not be vocational training centers.
The task of
schools is to encourage the development of children who can decide what sorts of
jobs are worth having in the coming century, not to train children to fit
whatever jobs the system happens to crank out.
A great deal of
computer-based learning turns out to be more about creating nifty computer
effects than about learning the subject at hand.
The computer is
often used as a gimmick to lend a touch of glamour or excitement to a subject.
Why is this artificial glamorization more appealing than making the subject
itself exciting -- something good teachers have no difficulty doing?
As computer
exposure among the young increases, the glamour factor is progressively losing
its effectiveness. Therefore we see escalating competition among web sites and
software makers to deliver novel entertainment value, much as we have seen in
television and cinema. Indeed, turning children over to the computer for their
education is much like turning them over to television. Babysitters have long
appreciated the convenience of this.
More and more
children's web sites have the same purpose as Saturday morning television: to
keep children glued to the screen until they see the next commercial -- a task
on which vastly more psychological expertise is brought to bear than is ever
available to schools pursuing the child's inner development.
Parents who are
impressed that their tube-bound kids are so focused should ask themselves
whether "focused" means "mesmerized".
The computer
has been embraced as an all-purpose answer without the educational problems for
which it is the needed answer ever having been articulated -- and in willful
ignorance of all the problems the computer itself introduces.
(1) For a listing of the articles from which many of these thoughts were extracted, see the "Education and computers" entry in the NetFuture topical index: http://www.netfuture.org/inx_topical_all.html. For a substantive, well-referenced treatment of the general issues, get in touch with the Alliance for Childhood, www.AllianceForChildhood.net.
© 2003 by The Nature Institute.
(2) Steve Talbott (stevet@oreilly.com) is the editor of NetFuture an electronic newsletter where this article originally appeared.